Steam lists 21 Combolands achievements: seven guild victories, ten rank victories, two all-combination goals and two hidden entries. Guild Journeyman means a win with each of the 21 guild pairs; Ultimate Guildmaster means a Regent win with each pair. The two hidden entries have no public description. This is a complete public-name reference, not a promise to reveal their hidden conditions.
Find the kind of requirement you are checking below. The names, public descriptions and matching icons come from Combolands' official Steam achievement list, checked October 8, 2026. The icons help match entries to Steam; their appearance does not prove an achievement is unlocked on your save.
Seven guild victories
Each entry names one of the seven standard guilds. These are separate from completing every two-guild combination.

Agricultural Victory
Win a run with the agricultural guild

Frontier Victory
Win a run with the frontier guild

Martial Victory
Win a run with the martial guild

Commercial Victory
Win a run with the commercial guild

Civic Victory
Win a run with the civic guild

Industrial Victory
Win a run with the industrial guild

Maritime Victory
Win a run with the maritime guild
Need an available starting pair? Use the standard and secret guild explanation to separate the seven opening guilds from the later Rogue and Arcane building pools.
Ten rank victories
Match the rank named by the achievement to your run's difficulty. The descriptions do not list score targets or per-rank modifiers.

Villager Victory
Win a run on villager difficulty

Yeoman Victory
Win a run on yeoman difficulty

Citizen Victory
Win a run on citizen difficulty

Envoy Victory
Win a run on envoy difficulty

Consul Victory
Win a run on consul difficulty

Ambassador Victory
Win a run on ambassador difficulty

Governor Victory
Win a run on governor difficulty

Chancellor Victory
Win a run on chancellor difficulty

Viceroy Victory
Win a run on viceroy difficulty

Regent Victory
Win a run on regent difficulty
Two all-combination achievements
Guild Journeyman requires a win with every pair; Ultimate Guildmaster adds Regent difficulty to every pair. Winning with each individual guild is not the same as winning with all 21 pairs.

Guild Journeyman
Win at least once with all 21 guild combinations

Ultimate Guildmaster
Win on regent difficulty with all 21 guild combinations
The game chooses two different standard guilds per run. The guild-combination guide compares three starting plans; use it to choose a goal, not as proof that only three of the 21 pairs exist. This page does not store or track your progress.

